Friday, April 10, 2009

Textures

Hi everyone. After work yesterday, I went to the art lab and added the textures to the Villa and Cottages. I did two different Cottage textures, but still, non of them have doors. I wanted to ask if the resolution of the textures on the buildings seems bad? Also, when I put the textures on the buildings and rendered, I noticed that they appeared to be a little transparent. Not sure why this is. Anyway, the file is in the ao folder in the game folder. So please take a look and let me know what you think.
Thanks!

Thursday, April 9, 2009

Some UV textures

Here are a few village textures I did. I did not add doors because I was not sure which sides they were or if they were sideway or not. I hope it is ok. Just trying to help progress. The UV tif files are in the game folder under ao>Village_Project>sourceimages.

Please feel free to contact me anytime if there are any questions.

I did not put the UVs on the actual buildings yet because I do not have access to Maya right now. So if you want to, go ahead and do so. Good luck everyone!


Monday, April 6, 2009

Cave intro shot



This image is a shot of the inside of the cave area. Currently the textures are placed, but still need to be edited along with lighting.

The Village


Villa UV Map


Cottage UV Map


Barn UV Map


Possible Barn UV Layout


Cottages


Rocks and Gardens


Villas


Top View of Village


Side View of Village


Front View of Village

Saturday, April 4, 2009

Hey, guys, Glenn checking in just to apologize for missing class Wednesday - I'm battling a nasty fever but it seems like it's gone down - and also to say that I'm going to try and finish drawing all of the images for Monday that I can, save for the ones that need reference pictures of the town.

See you all then.

--Glenn

Wednesday, April 1, 2009

Monday, March 30, 2009

game dimensions

Hey guys

I was just working on the programming, and I realized the the screen resolution on my laptop is 1440 x 900, and that's as high as it goes. So I'm thinking we should change our game dimensions from 1280 x 1024 to maybe 1024 x 784?

I'm gonna make the loading screen this res so i can work on the game at home.

If this is going to be a huge problem please let me know.
http://www.mediafire.com/?ggnxzzydexd

Here is the finished script. It's a little lame, but I did what I could!

Also, I have SIX illustrations out of fifteen drawn, just as a status update.


--Glenn

Sunday, March 29, 2009

terrrrrrain!

Here's the terrain, hope you like!


Wednesday, March 25, 2009

Sadie's Task

march 25 - finish up working on main character

march 30- start working on sound

April 1 - April fools day..keep working on sound.

April 6- Start connection between place in the world so that they flow together

April 8- help with programming..work on sprites

April 13-finish sprite

April 15 - more programming

SCRIPT PROGRESS

I have everything up to the ending, but I wanted to discuss it quick with the group in class tomorrow. Check your emails if you have a chance, guys, and we'll talk about it tomorrow!

Monday, March 23, 2009

other characters for "quests"


Glenn and other team members

You have permission to go ahead and name the filler characters as you see fit. That way we can get the ball rolling on completing the story on time and we will sync it up when the time comes. For right now I don't see a problem with the screen resolution that you have chosen. Just remember that we are the Fuzzball team and we will work together to complete our goals and help out those who need it. We are the team that cares about our members and nothing will change that!

Josh's Task Schedule/ Partial Team Schedule

March 23rd - Start environment modeling

March 25th - Continue environment modeling

March 30th - Finish up environment modeling

April 1st - Finalize environment modeling. Start incorporating 2D environments and
textures.

April 6th - Help with programming and start to find music and sound effects to
incorporate with the story.

April 8th - Continue programming and finalize all sounds.

April 13th - Final programming and Debug session. Game Test starts.

April 15th - Fix any problems and Finalize complete game.
Glenn again, here.

GROUP MEMBERS:

+ may i have permission to give filler characters in quests names?

and

+ we are shooting for a 1024 x 1280 screen resolution for everything. is this alright?
Glenn's task list - not as extensive as Andi's, but!

March 23 - scriptwriting

March 25 & weekend - finish script, finalize in notepad form, etc

March 30 - sequence images for opening and ending

April 1 - sequence images for opening and ending

Hopefully beyond this point I will be available to assist any group members that are having troubles with their tasks.

Working "schedule" of tasks to complete

Andi's schedule as of now...


March 23 - begin character animation sequences (Michelle character) / finalize model

March 25 - character animation sequences (have walk and run cycles complete)

March 30 - begin basics of programming / help with world model if necessary

April 1 - programming

April 6 - programming

April 8 - programming

April 13 - finish programming / testing playability

April 15 - finalize game


This schedule is entirely tentative. It will be adjusted to fit with what other group members will be doing and with what we're able to accomplish on a day by day basis.

Sunday, March 22, 2009

Loading Screen

Here's a little something I put together for a possible loading screen...

Friday, March 20, 2009

Great models...

Hey guys, I found a site with tons of free models we could use for our game. I know it's supposed to be our game with our models, but let's face it... we have only 1 month. This should help us cut some corners...

http://gfx-3d-model.blogspot.com/

Thursday, March 19, 2009

Again

Better...



Michelle

Here's the Michelle character (modified "Andy" rig)...




and the original face design...

Pretty close, eh? I'm going to make the eyes more like the drawing; so lean towards the green when making up the intro scenes Glenn.

Wednesday, March 18, 2009

GAME PLOTTING CHART



Here's our basic game plot.

--Glenn

Dark Valley

This is one of the area's in the world called the Dark Valley

Monday, March 16, 2009

Task List... temporary

Here's who's doing what... for now at least.

Glenn - Drawn intro scenes describing the start of the story and the event of how the girl gets the fuzzball bear in the first place.

Josh - Environment modeling / sound

Ashley - Main character (fuzzball bear) modeling

Sadie - Texture prep for main character

Andi - Girl character modeling / adaptation from free "Andy" rig


Good luck everyone!

Does not look so good

Desert



Screencap!

Same as before with a bit more of the HUD incorporated....


.... click for a larger view!

Josh's Game Screenshot

Glenn



Bright and perspective-y.

GROUP MEMBERS

Andi, Ashley, Josh, Sadie, Glenn.

Tuesday, March 10, 2009

Saturday, March 7, 2009

evil girl character

Let me know what you guys think...

Thursday, March 5, 2009

The Environment...

Here's what I've been working on for our environment concept art.  The crochet world:

Brainstorming...

Our game, with working title of "Fuzzball" or "Fuzzball of Fun", is an adventure and puzzle based game.  It will be a single-player game in a 3rd person format so that the gamer can always see the character, but there may be situations where a 1st person point of view is used instead.  The style will be what we call "cartoon real".  This means that the environment and characters will be recognizable and somewhat realistic, but there will be an overlapping cartoon style.  The world will be a walkabout world where the character/characters are somewhat free to roam around.

The basis of our game, as of now, is that a "fuzzball crochet bear" is given to a little girl for her birthday, but the bear soon realizes that the girl is entirely evil.  He escapes back to his crochet world, but accidentally and unknowingly brings the girl into his world with him.  She terrorizes the crochet world and the fuzzball bear and his friends must find a way to get her out.

Here's the basis for our main character (the fuzzball bear):